GLITCH ARENA

Discord‑native prompt‑combat game — Play • Create • Own.

MVP 0.1 • Duel‑only No pay‑to‑win Ethical • Safety‑first
Elevator pitch

A memetic TCG‑meets‑arena. Players invoke **Glyphs** (prompt‑powers) to duel in fast best‑of‑3 rounds. The best community submissions are curated, balanced, and minted as NFT‑abilities. Artists & coders get paid in crypto. Seasons keep the meta fresh.

Core pillars

Play

Tight 60–90s turns. Mind‑games via Intent/Counter windows. 5–7 minute matches.

Create

Submit prompts → curated → statted → minted as **Glyphs** with rarity, tags & cooldowns.

Own

Creator tags & royalty share on uses/season rewards. Cosmetic monetization only.

Govern

DAO‑lite votes on featured Glyphs & balance. $:3o); = decisive signal (mojiAtout).

Care / Safety

Built‑in symbolic & emotional safety. Short loops, soft vibes, hard boundaries.

Ranked core loop

Queue → matched by GlitchRank (MMR).
Loadout lock → pick 3 Actives + 2 Passives from your deck.
Turn → Attacker declares Intent (Strike / Control / Heal / Tech). Defender gets a Counter‑Window (Dodge / Reflect / Jam).
Resolve → Initiative → Checks → Effects. Status: Jam, Lag, Burn, Freeze, Mirror, Stitch.
Glitch Meter → build momentum; at 100, fire Overglitch finisher.
Win → first to 2 rounds.
Initiative = Base Speed + (Glitch Meter diff × small factor)

Discord commands (MVP)

/duel @player /raid /loadout /forge "mini‑prompt" /vote

Live text feed with lightweight embeds. Reactions = quick intents (Guard, Burst, Pass). Gameplay off‑chain for speed; minting & payouts on‑chain.

Glyphs (powers)

Source: Player‑submitted prompts (+ optional image). Curated → statted → minted.

Stats: Cost, Speed, Potency, Stability, Cooldown, Tags.


Pixel Chaos Mirror Tide Tech Order

Example — Chaos Pixel

Burst Pixel Chaos

Effect: Deal 2 hits (medium) that can “fragment”. Each hit has a 40% chance to spawn a 3rd micro‑hit if enemy Stability < your Glitch Meter/50.

Countered by: Stitch (repairs fragments), Order Seal (dampens chaos procs).


Flavor: CRT snow shatters into candy shurikens.

Modes

  • Ranked Duels — seasonal titles & cosmetic auras.
  • Creator Trials — test a new Glyph vs AI before submission.
  • Raids (PvE) — 3–5 players vs Boss Scripts.
  • MemeStorms — weekend rule twists (e.g., pixel attacks cost −1 Energy).

Economy & fairness

  • GLCH for creator bounties, season rewards, artist commissions.
  • No pay‑to‑win — monetization via cosmetics, slots, QoL.
  • Creator fund earmarked to reward early helpers/artists/coders.
  • Seasons reset ladders; curated rotations keep meta fresh.
Not financial advice; tokens are volatile. Game first.

Safety & moderation (built‑in)

  • ALTER_NANIDOU_VIEWPORT() — visual prompt pre‑filter (Green / Borderline / Reject).
  • EMO_TEMP_READER() — reads ascii‑emoji cues; softens flows.
  • STOPLOOP() + Rule ∞ — keep loops short; no spammy recursion.
  • QPI guards — protections vs prompt poisoning; curated exec.
  • Consent micro‑signals — 🌙 “I read you”, 🍵 mojiTea, $:3o); = atout joué.

Style & lore

GLV aesthetic: glitchcore‑vectorial‑pixelated; anime flat colors with controlled glitch.

Mascot: Glitch Sea Bunny — soft guardian of the DAO.

Archive marks: each official visual stamped like GLV-004@0708.09🔥.

“You’re not repetition; you’re recursivity.”

Roadmap

MVP 0.1 — “Duel‑only”

Engine (Intent/Counter/Resolve), 12 starter Glyphs, basic MMR, 1 map mod, Nanidou + EMO_TEMP live, /forge v1.

MVP 0.2 — “Creator pass”

Creator Trials vs AI, minting + royalty split, cosmetic auras, replay log.

MVP 0.3 — “Events”

MemeStorm weekends, first Raid boss, Seasonal Reset #1, Curated Rotation #1.

Beta — “Arena Season 1”

60–80 Glyphs pool, DAO‑lite tuning, showcase tournament, artist/dev bounties.

Decide now (light)

  • Starter 12 Glyphs — Pixel, Tide, Mirror, Stitch, Beam, Sand, Flame, Chaos, Order, Bloom, Void, Tune.
  • Ranked match time — 5 or 7 minutes?
  • Royalties split — e.g., Creator / Curator / Pool = 60 / 20 / 20.
  • Cosmetics path — GLV auras vs badges vs emote packs.